Aesthetic Dot Computer

a radial thumbstick, a wider desert

• @jeffrey

Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.

0:00 | 2:06
Most of today went into the fighting game. I put a radial thumbstick into the touch controls, sized so a thumb actually fits inside it instead of hunting around the edge of the screen. The desert kept growing too , bigger hills, no ghost pipe sitting at home anymore, and a figure that finally lines up the way it should. I pushed the far middle of the map out to a radius past seven thousand units, with dunes that build themselves as you move through them. Peers in the park room move at twenty updates a second now, gliding between positions instead of snapping step by step, which was the thing that kept bugging me about how other people looked when you were standing near them. I also packaged the whole thing as a proper .ow file so levels swap fast, and set up one public room per course instead of everyone colliding into the same space. Somewhere in there I added a monowheel to the desert, paint cans you can pick up, and gave limbs a single outline each so the figure reads cleaner at a distance. Write with questions and feedback: mail@aesthetic.computer. Unless you ask us not to, your letter may be read or mentioned on a future episode. Read the essay: https://papers.aesthetic.computer/daily-2026-10-02.pdf More readings + papers: https://papers.aesthetic.computer